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 Recon PvP Guide

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Asmotheus

Asmotheus


Posts : 53
Join date : 2010-04-25
Location : UK London

Recon PvP Guide Empty
PostSubject: Recon PvP Guide   Recon PvP Guide I_icon_minitimeWed May 05, 2010 4:14 am

Author: Stow

Float like a butterfly, sting like a bee!

Stealth is a powerful weapon in the right hands in Global Agenda. The Recon Class can use it to great effect to be a terror on the battlefield, picking off key targets and getting out of tight situations, or into them! Unlike the Minions of PvE though, players in PvP will hunt you down, lead their shots to where you might be heading, and afflict you with Damage over Time effects that cause you to be constantly revealed. You must pick and choose your fights much more carefully, or you'll waste your cooldowns or die and waste that time used to get into position to begin with.

Recon PvP Guide Rcon

Of course, you could just two shot people like this with some serious ranged implants. Who needs strategy when the enemy has big gaping holes in them?

Control Maps
Generally, these are the maps where the Recon gets to shine as a killer. Fights are small-scale and people are often on the move from one point to another in the open. Perhaps more importantly, these maps almost always have obstacles and barriers around the points, making them prime targets for Recons to capture. Many points have a little spot that is just outside the barrier that can be captured by a Recon, bypassing any defenses and defenders in the process. Doing this, and then distracting the defense to the best of your ability or retreating quickly to a safe spot and sniping anyone who attempts to recapture it are both viable strategies.

Taking on more of a utility role is difficult on these types of maps. Being a Respawn Beacon assassin is difficult because there are so many hot spots that the beacon placement isn't readily obvious unless you watch them spawn or move in clusters shortly after it. Many indoor locations are impossible to snipe at all, so the Recon must take advantage of their powerful off-hands and employ themselves in more of a distraction role until an opportunity arises to take out enemy emplacements with the Ghost Sword or some quick sniping. However, almost all Robotics will have their turret cover the capture points. The good news is that if it can target you, you can target it, so turrets in this map type are always simple to take out.

It’s important to be capturing points whenever you can. A capture, if only for 10 seconds of a firefight, that leads to your demise and then the recapture of the point afterwards, will net your team 20 points and cost the other team 20 points when it's a 1-2 game.

Breach Maps

It's hard to be a stealth ninja when all of the attention is focused around one single command point. Many of these are in indoor regions and very difficult to snipe into effectively. The good news is that Breach teams tend to cluster up a lot, whether to the frantic defense of the point, or huddling around a cluster of Robotics Stations to heal and buff up for another assault. These are all prime targets for your Bomb abilities, and landing one or two in quick succession will cripple or kill entire groups of people. It won't kill the stations themselves though, so after you clear them out, finish the job before the Robotics can tend to his little farm.

Generally you can only bomb or capture at the same time, but some careful tossing can blast the enemy team while you capture or prevent the capture of the point. When your offhands are recharging, scout out your enemy's Respawn Beacon and neutralize it. Offenses love to hide them on the rooftops or behind boxes or around corners, defenses love to hide the respawn beacon in corners behind walls of Robotics equipment. Often times these defensive beacons will be impossible to assault with standard means when there are 3-4 Robotics on defense set up near them. It falls on you to bomb them back into the stone age, and either suicide into the remains with your sword, or get off a few quick shots on a key deployable or to finish off the beacon.
Remember that you are the sapper of the enemy’s defenses, and you need to keep them offline around the point--whether on offense or defense!

Payload Maps
If you’re a good shot, these maps provide a wonderful time. They feature very little enclosed space, and having all attention focused on a mobile objective leads to a lot of easy targets. On defense, getting behind your opponents and letting loose with your rifle can stop the payload dead in its tracks after those pushing it from behind are taken out. Offensive Recons can break through the initial wall of fire from the defenders with ease using Stealth, and break up the inevitable Robotics camps with some simple sniping from afar. Take advantage of the open playing fields and rain death upon your opponents from afar and above.

If you see an opportunity to push the payload when no one else is, that's more important than anything. Prioritize!

Demolition Maps
The glorious part about these maps is that no one gives a damn about you specifically. Everyone on the other team is either trying to stop your robot or escort theirs. This enables you to get behind the enemy force with ease and fill the robot with lead, or take out the enemy Medics and Robotics one by one since they'll be too busy healing the robot to heal each other. This mode is as close to clay pigeon shooting as it gets. Live it up, Snipers!

Scramble
This mode gives you a near limitless field of vision from above, and with a minimum of movement you can take aim at any one of the given points and pick off opponents. Enemy turrets have no chance if you're watching the area from above. You can even pick off opponents flying out of their spawn area with relative ease since there are no real obstacles between your exit and the enemy's exit.

If the enemy gets too entrenched at the point, your bombs are without a doubt the most potent weapon in the game. Dropping 2 of these and getting to safety will force evacuation or kill most of them, and leave you the last man standing on the point a second later. Rather than watching your bombs go off and cleaning up, look around for Respawn Beacons behind boxes and under capture points. No matter how many you snipe, if they're right back on the point 5 seconds later it will prove too much for your team to take on

The Recon specializes in crowd clearing and long distance slaying, and both of these specialties offer plenty of opportunities to shine in PvP combat. With the right implants, people will go down in two sniper rifle hits unless they take protection or health implants themselves. A well played Recon will have people running from the Dropship instead of teleporting to the action due to constant Respawn Beacon killing and harassment, and will keep the enemy force split up with Bomb usage. Practice makes perfect, so get out there and get started so you can be one of those Recons that makes the enemy team panic when they see you're not on their team in PvP!
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