Would you like to react to this message? Create an account in a few clicks or log in to continue.


Gaming Community for Global Agenda - Europe
 
HomeGallerySearchLatest imagesRegisterLog in

 

 Medic PvE Guide

Go down 
AuthorMessage
Asmotheus

Asmotheus


Posts : 53
Join date : 2010-04-25
Location : UK London

Medic PvE Guide Empty
PostSubject: Medic PvE Guide   Medic PvE Guide I_icon_minitimeWed May 05, 2010 4:04 am

Author: Stow

That green laser isn't a chain heal!

Look, no one truly likes playing a healer in Global Agenda PvE. Those who say they love it…they’re probably just delusional and haven’t had the lovely experience of unloading a couple thousand rounds into the back of a giant robot boss. However, Medics in PvE are a necessary precaution for smooth operating maximum security teams. They can heal instantly, heal over time, heal at range, heal themselves, and they’re pretty much unmatched in doing it all. If you like seeing big green numbers over allied heads instead of red numbers over enemy heads, read on!

The Role

You are a healer by definition, but you can be a fighter if you have a premade team that has a capable Robotics or second medic. The Pain Gun can deliver solid damage over time in single shots, enabling you to dance behind cover. The standard rifle can dominate from afar with the respective skills, but while zoomed in you have to remember that unless you have a buddy doing it, healing takes priority over killing that android. You brought a bunch of teammates with you who are more than likely only capable of killing things. Let them do their jobs.

Medic PvE Guide Medic
You're doing it wrong. See you at the respawn beacon shortly!


The Healing Weapon

First, unless you’ve got a buddy playing assault who will let you sit behind solid objects and never get hit, ditch the idea of using the Boost Beam. It’s a potent weapon in the hands of a guy with solid aim, however, when on the move and dancing around with your healing target, the stray shots they dodge may hit you. You need the healing that comes from the Biofeedback beam, because if you die, no one gets healed. Then people blame you for the wipe and the loss of the challenge bonus, and then you hate the class and log on your Assault.

With the biofeedback beam, you have to strike a fine balance between your energy pool and the healing required by your target. If one enemy is shooting your Assault, you can get by with simply holding the primary attack button and juicing them up slowly, but with no real energy loss. But be careful, because it’s easy to become complacent and not notice that there are incoming rockets from a nearby robot minion, which cause your target’s health to drop in large chunks rapidly. You have to immediately switch to your secondary mode, get them back to full, and if that’s not happening, debate which off hand to use next. More on that later.

There are some lovers of the Nanite Delivery Systems out there for healing. These are neat because it’s more of a fire-and-forget type weapon and they enable you to provide more fire support for your team. The downside is that when the going gets tough, your healing can’t get going…or something like that. These weapons lack any kind of burst healing aside from timing your shots 1.1 seconds apart to get that extra tick of healing in before immediately refreshing it, and not only is this not practical at all, but you’ll run out of power in short order. If you are playing a DPS backup role, this is a nice off-hand type to use, but if you’re going to be the only Medic, or you’re running in a public team, stick to the Bio-Feedback beam.



The Off-Hands

Resist the urge to bring your Poison Aura IV and Poison Grenade IV. Your allies will provide plenty of fire support and damage to carry you through the mission just keeping them alive…hopefully. Poison aside, most people generally roll with 3 of the more basic off-hands.

- A ____ Wave of your choice . These are instant healing blasts that keep targets from dying that you can’t heal through more conventional means. These should not be wasted since they’re your only form of serious burst healing. 95% of the mobs in this game do not afflict you with any kind of debuffs, so using the standard Healing Wave is somewhat silly since the main benefit of it is the cleansing factor. It still heals more than the others Waves, but if you want to keep someone alive in a real fight, Protection Wave shines. Hopefully you can get them on their feet with standard healing after that. If you’re rolling with a premade team, Frenzy Wave can help you steam roll missions in the shortest time possible once you’ve got the routine down. If you have one of these still available when someone dies…you messed up!

- Healing Grenade. Given that you can actually aim this where it counts, it’s a potent ability. It provides a big heal followed by a long ticking heal over time that stacks with all other HoTs. The main benefit to this over the Waves mentioned above is that it can affect you. Spiking a healing grenade behind your Assault and yourself can generally provide enough healing to keep you alive while you keep him alive, which makes your job that much easier. However, you need to make your teammate aware that you’ve lobbed this so they don’t run away from it. Call it out when you can.

- Regeneration/Skill of your choice. This is up to you. Some Medics prefer a second instant healing Wave, some prefer Regeneration so they can pretend they’re Assaults and soak up bullets or recover from a boss’s wrath, and some prefer to contribute some DPS with the Poison tools so they don’t feel worthless. This one is entirely up to you. I would advise taking Regeneration unless you know exactly what you’re doing, and more importantly, exactly what your team is doing. The good news is that you can switch your devices on the fly at the dropship should you feel a need for something mid-mission.



Even though I’ve said that no one truly likes playing a healer in Global Agenda PvE, one thing is for certain--we can all appreciate one. Medics are the saviors of the siege and keep us going when that Boss Switchblade is tearing through us. Hopefully, with these tips and tools, you can be a better Medic and get invited to those lovely pre-made groups that can grind you enough materials to kit yourself out for weeks!
Back to top Go down
 
Medic PvE Guide
Back to top 
Page 1 of 1
 Similar topics
-
» Medic PvP Guide
» Medic Profile
» Medic Class Discussion
» Recon PvP Guide
» Robotic PvP Guide

Permissions in this forum:You cannot reply to topics in this forum
 :: Cybernetic Mainframe :: Agent Data Link :: Medic Profile-
Jump to: